Halo Wars Units

This guide lists every stat available for all known Halo Wars units. As the game is yet to be released, most of these stats are likely to change, but it gives a major idea of counters and unit power.

UNSC Units

Warthog

The Warthog is a light assault vehicle. Good versus infantry bad vs heavier vehicles.

  • Special: Can run over enemy infantry by simply driving onto them.
  • Made At: Vehicle Depot
  • Population Slots: 8
  • Air Damage: 5
  • Vehicle Damage: 1
  • Infantry Damage: 9
  • Structure Damage: 1
  • Defense: 7
  • Resource A: 150
  • Resource B: 170
  • RB Function: Place Mines?

Scorpion

The Scorpion is commonly deployed heavy tank vehicle. Good vs other vehicles, bad vs air units.

  • Made At: Vehicle Depot
  • Population Slots: 20
  • Air Damage: 22
  • Vehicle Damage: 93
  • Infantry Damage: 40
  • Structure Damage: 51
  • Defense: 34
  • Resource A: 650
  • Resource B: 550

Rhino

Expensive heavy vehicle. Especially good versus buildings/structures. Not bad versus anything really.

  • Made At: Vehicle Depot
  • Population Slots: 40
  • Air Damage: 0
  • Vehicle Damage: 19
  • Infantry Damage: 15
  • Structure Damage: 42
  • Defense: 36
  • Resource A: 900
  • Resource B: 700

Wolverine

Anti-Aircraft vehicle. Good versus air units, bad versus infantry.

  • Made At: Vehicle Depot
  • Population Slots: 15
  • Air Damage: 14
  • Vehicle Damage: 5
  • Infantry Damage: 3
  • Structure Damage: 5
  • Defense: 14
  • Resource A: 315
  • Resource B: 285

Sparrow Hawk

"Known more readily as just "Hawk," the Sparrowhawk is a formidable air to ground armor busting support aerodyne. The Hawk is still being assessed by command before full production starts while engineers are still working on an experimental propulsion system that has led to failures in the field making the future of this vehicle uncertain. The Hawk first saw actual combat against the Covenant on the surface of Harvest in the final months of that campaign."

  • Made At: UNSC Airpad

Marines

Although not much is known, it seems that these infantry units are made in squads as opposed to individually.

  • RB Function: "Dig In", perhaps this grants a defensive bonus.

Pelican

Pelicans do not seem to be an average in-game unit. An icon with a Pelican is seen on the "Powers" menu. So perhaps it will only be used to drop troops/resources.

Covenant Units

Ghost

Anti-vehicle unit, weak vs Heavy Armor.

Banshee

Anti-infantry? Air unit.

Grunts

Good versus infantry (at least the Needler variant), weak versus vehicles.

Elite

Average infantry.

Scarab

Good versus everything. Seems to be a special "Power" unit.